Roessel (G) (19xx) - Amstrad CPC - Adventure, Puzzle.
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The idea of ​​the game is to cover all the squares on a chessboard with a knight (horse). No square may be jumped on twice. The player must decide which square to start on. The knight can move from its position in any direction across a square to a square of a different color, just like in chess. The square designation is also the same as that of the chessboard and is indicated by column and row (e.g. A3). Invalid moves are not accepted. A solution variant is programmed in and can be demonstrated if required.
Roessel (G) (19xx)
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