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Nintendo Gamecube ISO Console Description.
Nintendo GameCube is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64, which released in 1996, and predecessor of the Wii, which released in 2006. As Nintendo's entry in the sixth generation of video game consoles, the GameCube competed with Sony's PlayStation 2 and Microsoft's original Xbox.
Its earliest development began with the 1997 formation of ArtX, a computer graphics company later acquired by ATI, which would go on to produce the console's GPUs. Nintendo publicly announced the console under the code name "Project Dolphin" in a May 1999 press conference. Upon its release in 2001, the GameCube became Nintendo's first console to use optical discs, specifically a miniDVD-based format, as its primary storage medium instead of ROM cartridges. Unlike its competitors, the system is solely focused on gaming and does not support DVD, CDs, or other optical media. The console supports limited online gaming for a small number of games via a GameCube broadband or modem adapter and can connect to a Game Boy Advance with a link cable, which allows players to access exclusive in-game features using the handheld as a second screen and controller. The GameCube supports e-Reader cards for unlocking special features in a few games. Saved game data can be stored exclusively on memory cards due to the read-only optical disc format. The Game Boy Player add-on runs Game Boy, Game Boy Color, and Game Boy Advance cartridge games.
Reception of the GameCube was mixed. It was praised for its controller, extensive software library, and high-quality games, but was criticized for its exterior design and lack of multimedia features. Nintendo sold 21.74 million GameCube units worldwide, much less than anticipated, and discontinued it in 2007. Its successor, the Wii, launched in November 2006 and features full backward compatibility with GameCube games, storage, and controllers.
Its earliest development began with the 1997 formation of ArtX, a computer graphics company later acquired by ATI, which would go on to produce the console's GPUs. Nintendo publicly announced the console under the code name "Project Dolphin" in a May 1999 press conference. Upon its release in 2001, the GameCube became Nintendo's first console to use optical discs, specifically a miniDVD-based format, as its primary storage medium instead of ROM cartridges. Unlike its competitors, the system is solely focused on gaming and does not support DVD, CDs, or other optical media. The console supports limited online gaming for a small number of games via a GameCube broadband or modem adapter and can connect to a Game Boy Advance with a link cable, which allows players to access exclusive in-game features using the handheld as a second screen and controller. The GameCube supports e-Reader cards for unlocking special features in a few games. Saved game data can be stored exclusively on memory cards due to the read-only optical disc format. The Game Boy Player add-on runs Game Boy, Game Boy Color, and Game Boy Advance cartridge games.
Reception of the GameCube was mixed. It was praised for its controller, extensive software library, and high-quality games, but was criticized for its exterior design and lack of multimedia features. Nintendo sold 21.74 million GameCube units worldwide, much less than anticipated, and discontinued it in 2007. Its successor, the Wii, launched in November 2006 and features full backward compatibility with GameCube games, storage, and controllers.