Maitre Absolu (F) (1989) (Disk 1 of 2) - Amstrad CPC - Strategy, Simulation.
(1989)(disk1of2).jpg)
During an interplanetary security mission, GIG Section 23 discovers Octopus III, a ghost ship that has been wandering for 57 years. The ship is made up of a series of corridors with doors from time to time. Some are locked. Security cards must be used. There are also elevators but some are faulty. A meeting with a harmless robot will be of great help in finding the Cyclops' room. During these investigations, the team sometimes encounters hostile elements. It is possible to pick up objects that will prove very useful in certain situations. These events are only the beginning of the game. The road is still long and there are many emotions before facing the Absolute Master who seems to reign over this ship.
Maitre Absolu (F) (1989) (Disk 1 of 2)
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