Crystal Mission (UK,F) (19xx) - Amstrad CPC - Puzzle, Action

Crystal Mission (UK,F) (19xx) Amstrad CPC game showing 3D box cover and gameplay screenshot

Crystals to collect, monsters galore, and a spacecraft very sensitive to inertia... nothing better to put the skill and reflexes to the test. To play, just know that only collecting all the crystals opens access to the next level. To do that you'll need to clear a path with your multi-directional laser and smartbombs that only delay your opponents. The four color graphics are rudimentary but in return offer a smooth animation and excellent legibility. Music and a vector-bobs effect welcome the player and remind him that the game was designed by a demomaker. To survive, you have to be clever and use the joystick with dexterity. To score, you have to be quick to take advantage of bonus time. The recognition of the second button to launch smartbombs is really nice as survival often depends on their use at the right time. Watching the ship bouncing on the edge of the playing area and shoot in all directions, you can not help but think about GEOMETRY WARS (proportionately). A pleasant surprise for such an old title programmed in BASIC.

Crystal Mission (UK,F) (19xx)
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